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Old 04-11-19, 01:39 PM   #2
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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I never saw one in the stock game career mode, so I made my own;

http://www.subsim.com/radioroom/down...o=file&id=4358

Video;

One big flaw, credit for the sinking. Shoot 8 torpedoes into a battleship, dead in the water, on fire, listing 45 degrees. While reloading a PT boat comes by and shoots a few rounds from a .50 cal M2, which is just enough to finish off the "hit points" and down she goes. Sub gets zero credit, 30,000 tone BB sunk by allied PT boat.

So the trick to that mod is to avoid firing at any enemy who is already being fired at by an allied ship, waste of torpedoes. Lots of action though, purely fictional invasion of Manila Bay, with enemy and allied planes completely ignoring each other but attacking enemy ships. One time IJN BB was damaged by 5 USN TBD torpedo bombers just before I got in range, and my first hit sank it.

Probably other mods do something similar, but mine is the only one I know of designed for lots of action in a career.

Second question, Data\Cfg\Contacts.cfg controls that, in stock 1.4 for warships;

0 to 0.1 knots = stationary
0.1 to 8 knots = slow
8 to 19 knots = medium
19 to 35 knots = fast
Over 35 knots = very fast (usually one of them evil dadblasted newfangled areoflying machine contraptions that drop bombs on you!)

Can be edited in notepad.
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