Quote:
Originally Posted by p7p8
But for long single player mission realistic battery capacity and realistic charge time makes game more immersive and challenging.
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So the million dollar question is: What is the "realistic battery capacity and realistic charge time" for a kilo for instance, or a Sauro?...
Should a full discharge at full rate be faster than a full charge at full rate or vice-versa?
These are relevant questions before making any modifications to the ShipControl.dll bytes that relate to battery charge/discharge rates.