Thread: [REL] FOTRS Ultimate Project
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Old 03-24-19, 11:53 AM   #7796
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,120
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Quote:
Originally Posted by KaleunMarco View Post
yeah, whatever...on the typos...you knew what i was talking about.
"let he who is blameless cast the first stone".
speling is a mute point round jere because ther are to many of your who caint rekognize creck speling nohow. i be-a feared wit some of da speling i sees jere...
Youse zounds lok yer frum Missouri! and "no", we have not figured out how the sounds were corrupted, but we did figure it was more than the sounds, as witnessed by your CTD...


Quote:
Originally Posted by merc4ulfate View Post
Is there a way to put Capt Scurvy's clean installation and managed JSGME order as a sticky right under the first post? I think it would be nice to have that close to the download link.
Excellent idea. We'll see what we can do, but it might have to wait for an official release thread... ??


Quote:
Originally Posted by merc4ulfate View Post
... Is this an issue with the Narwhal???...

Below is the entire Main.cfg file. There are a few areas highlighted in red I do not understand why they are there. Only the USA side has been played so far.

[SETTINGS]
LoadingMovie=No
VoiceCommand=No
DisableMessages=No
EventCamera=No

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

[VIDEO]
Resolution=1920,1080,59,22
DynamicShadows=No
FullScreen=Yes
Synchronized=No
TextureResolutionHigh=Yes

[SOUND]
Music=Yes
VolumeGeneral=100
VolumeMusic=100
VolumeFx=100
VolumeSpeech=100
VolumeRadio=100
VolumeGeneralMute=false
VolumeMusicMute=true
VolumeFxMute=false
VolumeSpeechMute=false
VolumeRadioMute=false
Max3DSounds=32
SoundTravel=true

[PLAYER]
Name=Player
Rank=10
Experience=0.000000
Renown=500.000000
NrOff=4
Patrols=0
TorpedoesFired=0
TotalTonnage=100
SubmarineType=1
SubmarineVersion=1
SubmarineName=U-110
ConingTower=6
SubmarineEmblem=Yes
SubmarineEmblemIdx=0
NrPettyOff=11
NrSeamen=29
CurrentYear=1942
ShipsSunk=0
LastMission=data/SingleMissions/MaltaConvoy/MaltaConvoy.mis
M01=1
A01=7
A02=7
S01=4

[Ubi.Com]
GameName=SILENTHUNTER4
Version=SH4PC1.0
RememberCDKey=true

[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

[Multiplayer]
GamePort=19000
ShowPlayersNames=true
ShowNamesOnTorpedos=true
The "U-110" you see there is from a file that hasn't been run, so you are in the game's Data / Cfg / Main.cfg file. Alterations to the [Player] section, including the player's name and sub will show in the My Documents / SaveFolder (usually SH4). The behavior with the deck gun is proper. You should be able to use the rear gun. The AA guns, with a second press of the button, you do change ends. As for the shirts & hats... - very strange, but goes in line with the incorrect 8192 TC setting you have... We'll see if we can't generate a CRC count, but I doubt it's a download issue, what with modern computers and the modern internet... - deep thought... - in any case, the 8192 TC should not be...


Quote:
Originally Posted by G97_BoKeRoN View Post
I'm testing the latest version of the mod right now. Clean install, no other mods.

0400 AM SouthEast of Ryukyu Islands, in my way to the Strait of Luzon, when my sonar picks a Warship... flying warship as it seems, look at the time and the bearings:

IMG...

IMG...

Ok, it was pitch dark, but I didn't see anything. That change of bearing could be possible only if they pass straight over my sub, and I should have hear the warship passing with bare ears.

Any idea?
It "sounds" (sorry, couldn't pass it up ) like you encountered a single ship on the first bearing, and then a convoy on the next sets of bearings. You aren't zoomed-in far enough on the NavMap to see bearing lines, which would be able to alert you to that. Also, you have different wording on the "Warship now on bearing xxx" than what I get. Can anyone else comment on what you are getting for Sonar Contacts?

Quote:
Originally Posted by Michael Wood View Post
New build still replaces Mark 10 torpedoes with Mark 14 in S-Boats. But, it no longer costs points to replace Mark 14 with Mark 10.

New SIM.CFG file bad. Escorts and Merchants too sensitive. Cannot sneak up on anybody and Merchants pop wheelies the moment torpedoes fired. I guess that's why all US submarines were sunk in harbor as soon as launched and Japanese won the war with this sim.cfg file.

Reminds me of TMO. Will go back to RFB boats, if not fixed.

Nice build.
Sim.cfg file is not bad, and much more controls AI behavior. We said previously that this version would be tougher than the previous ones. It's "beta". All ships are set to "Elite" now. We'll fine-tune things for that for the next release. Myself, I like a tougher escort screen. You don't. We'll fix that and have some adjustability later. However, we do have to look into the torpedo issue further I suppose. Just to be certain, did you empty your Save Game folder (usually "C:\Users \UserName \Documents \SH4\")? Did you do a "fresh" install of SH4? If those steps aren't followed, you do end up with "chaffe" leftover from previous installs. The Save folder will cross-contaminate the game's folder upon the first run of the game... Let us know how you did your new v0.81 please.


Quote:
Originally Posted by merc4ulfate View Post
... Please show me where the checksum file is to compare with the files and I will gladly check to see if they are corrupt files in the stock game version 1.5, JSGME and the mod. I will need the checksum for all three to verify their validity...

Has anyone check the situation with the Narwhal??
Quote:
Originally Posted by propbeanie View Post
My TC setting max is now 4096...

There are also some issues with submarine availability, but we'll straighten that out next round. I have not found an issue that crashes the game, it's just an inappropriate sub for the location and the missions given. No biggie, and was still fun, if early (NOT the Gato or Balao or Tench, CapnScurvy)...
That's what I was getting at. The Narwhal is pulling inappropriate missions that are outside of its "start" time. With a Manila start, I didn't have an issue with the mission running, but at Pearl, you apparently did. That is being looked into, but I was starting with the Asiatic Fleet. I'll move to CenPac instead... Also, we'll see about getting a checksum for the mod. I don't think it would be practical to do one for the game, since there are several sources for it.

Thanks fellers. All comments are welcome and appreciated! They really help in fixing things.
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