Quote:
Originally Posted by sober
What would you do different gameplay wise ?
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As I implied above: make blowing ballast tanks way more effective, making depths changes (especially going UP) faster, re-considering the amount of compressed air that is used in greater depths.
Later in war it was common practice to crash dive very deep (150-200m), and then they operated the submerged U-Boat for many hours. In "Wolfpack" that would hardly be possible or way too dangerous because of the (too) limited compressed air.
Cheers, AS