03-18-19, 11:44 AM
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#2
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Count Dracula
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0
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Quote:
Originally Posted by Capt Codetrucker
If this has to do with anything combat related other than dodging enemies I'm okay with that, but I *have* to have Real Navigation. As far as I know, TWoS is the only mod which gives me a real world experience (as far as it can). Am I incorrect? Are there other possibilities?
So what am I to do? Also, is the damage already done or am I safe to let JGSME remove the incompatible mod? Guidance please.
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this text is from the mod documentation
Quote:
" Campaign transfers in TWoS are date controlled. This means that, in order to trigger the campaign transfer, you will have to be ON PATROL when ending date of your current campaign chapter is reached.
Campaign transfer should then be initiated, or it will be at least few days after the ending date. This is important so pay special attention not to skip these dates due to badly timed docking...
The end date of first "Coastal Waters" campaign is on 1st June 1940, "Happy Times" ends on 1st march 1941 ect.
However, due to certain broken aspects of SH5's launcher, there is a possibility that even upon reaching campaign chapter ending date, campaign transfer still may fail to initialize (your patrol just goes on without any visible flotilla objectives).
This add-on should inform you will the automatic campaign transfer at designated date be successful upon loading a gamesave. Note that if you are getting persistent "problem detected" messages even after 2-3 reloads, the message may be false positive actually.
The addon is not necessary until you're just a few days away from your designated campaign transfer date. Also, occasional "problem detected" messages after you enter or leave the bunker can be ignored. "
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