Thread: [REL] FOTRS Ultimate Project
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Old 03-08-19, 08:54 PM   #7703
merc4ulfate
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Quote:
Originally Posted by s7rikeback View Post
Ok, that sounds like a system resource issue somewhere... but i'm slightly out of my depth going forward from here.

Ermm we have a patch 5? I have seen this mentioned before, but I have never known or tested it... What's the release date please ?
Patch 5 date 02/05/2019

1. Campaign files for Jap Harbor Traffic, all have one correction each. The US and Jap AirCover files are slightly altered. The US NavalBases has been updated, and a couple of bad "Name=" lines removed. The Campaign.cfg has been altered to remove a file, and altered others. Other files in the Campaign have been split and / or combined with others. The Messages.txt has been edited to attempt to more closely follow the Asiatic Fleet to the South West Pacific Area Command to the 7th Fleet, as well as changing some of the base changes notifications. The DynamicMiss.cfg has been re-activated by removing some of the commented-out lines, ~AND~, since KaleunMarco found a duplicates issue in PatrolObjectives, I found the same one in DynamicMiss. Quite amazing. I'll have to post about that in the thread here in a few days, if when you guys go to test this, that it works... Anyway, a Patrol Kuriles mission in PatrolObjectives was edited to have correct names.
2. Sim.cfg altered
3. Land and Ordnance empty files added to "fake-out" SH4 Validator checks.
4. The Orders Map, when the player is going on patrol was re-sized so that the "Star" for objective designation would spot better.
5. Added a couple of more Australian DD. Now I have to add them to the layers...
6. Sea folder corrections to the Tone damage model, and to swap the draft figures for the two Ada and Aden Marus
7. Sim file changes to all subs for hopefully better physics during operations. UPC file changes for the Balao and Tench, restricting them to similar dates as before. Fingers are crossed for those two.
8. Terrain folder changes are just additional "art" elements for map drawings for future missions, which it is unknown when I'll get to that.
9. That propeller Texture was re-sized and added
10. Several UPC changes, with changes to the Flotillas and PatrolObjectives files the main changes, but also CareerStart (Front Runner's findings) and the UPCLocalization.tsr file, which will hopefully allow the Transfer screen to populate correctly, as well as a few other nigglies noticed with text and finding a %s or %c or %d for an actual "String", "Character" or "Digit"...

301_v0.80RC2_pbPatch005.7z
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