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Old 03-06-19, 02:00 PM   #5
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
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Quote:
Originally Posted by blackswan40 View Post
Hi John on the realism settings did you tick the realistic vulnerability box
on the single player missions

the super mod we use at the steel sharks is GWX Gold or 3 when GWX first came out and I played the morning wolfpack multiplayer mission the flower class corvet always used to get me but I invested a lot of time trying different approaches to the convoy.
As you line up infront of the convoy cut your engines
rig for silent running and let the convoy pass through you bingo your now inside the escort screen picking the juiciest targets.
Another tip here target the furthest away ship first then the second furthest away ship then the nearest ship so when the torpedo hits the nearest ship the other torpedoes have already struck home confusing the escort screen they may think theres more than one uboat attacking the convoy and as the first torpedo hits the escorts head for that area

Playing the Campaign what Uboat should I pick

1.Type VII fast maneuverable and dives in 25 sconds from surface
2. has 14 torpedos

1. Type IX takes 35 seconds to dive from surface
2. has 21 torpedoes
3.bigger Uboat less maneuverable than a type VII

How to become a better SH3 Player

Patience and Practice this is where multiplayer comes in very useful when you get KIA killed in action 20-30mins into a multiplayer SH3 Mission don't leave go to continue as an observer.
Moving around the virtual ocean hovering over other players and watch them operate you have seen the film dances with wolves this is a variation of that waltzes with escorts how they creep past escorts like they are a Klingon warbird of prey fully cloaked
Gliding past escorts at will then hitting a large tanker and a troopship then slipping away to rear of the convoy then attacking again sinking another two ships before slipping away to the depths on a slow glide at one knot not alerting to the escorts to your location
Hi, yeah, I have all the necessary realism options checked. Middle of a NYGM patrol right now, been hitting a convoy the last two game days.
Two tankers so far, no escort problems so far. I leave right after shooting, and then catch up to the convoy again later.
Did the wolfpack single mission three times and put myself in a position to get clobbered at pd every time by a merchant. No damage.
Oh well, just one of those things I guess. Everything else (gunfire, depth charges, etc. cause damage) when testing.
Thanks for the reply.
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