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Old 05-31-06, 10:23 PM   #27
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
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I am looking at the sim file for a DE and frankly I do not see what values relate to the rudder. It shows the rudder, I just don't get the values. It is simply a different type of hex values than I am use to so do not get it!
I had a US DE chasing my XXI and it followed me through turns like I was towing it with a pole. I was doing flank 17knts.

I believe the later types that have or get K-Guns and hedge hogs could do for a 20 percent reduction in turn radius. I still think there should be some serious multiple testing of the sensor arcs. It should be that one has a hard time staying with you if you stay silent and turn away. 2 should be difficult and 3 should be able to stay with you.
Because SH3 usually has most leave after 2 hours, rarely will there be 2 after 2 hours that means if you can stay on top of things for 2 hours you can slip away. I agree the 14 hour thing, while real, is not game sense viable. But, IMO.

Wulfmann
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