Quote:
Originally Posted by DicheBach
It seems to me that the game's design focus is on engagements,
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Yep, that's the focus in the Cold Waters game. The developers deliberately chose not to include much of the logistical work of transiting from place to place, setting up intercept positions or dealing with the time constraints of doing all the between missions stuff.
If you want a true sub simulator that incorporates those aspects of attack sub life, you'll need to find them elsewhere.
In this game, your targets are relatively close, go find them, identify them, then kill them and repeat.
Lamenting on the game aspects that don't match other game titles is kind of pointless as CW was never intended to duplicate a "real life" sub experience.
CW is a quick paced underwater first person shooter.