Thread: [WIP] The SH5 EcoMod
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Old 02-23-19, 10:04 PM   #236
Jeff-Groves
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Ref's decompression is putting those bytes in. It's a magic number that should have been excluded from the raw file output.
Makes me wonder a little about the SH3 Terrain files in GWX.

Now to test if Ref's tool messes with terrain in Game? We'd need to find a land area that it can show up on.
Or build a Deep Sea Explorer Sub.

Last edited by Jeff-Groves; 02-23-19 at 10:12 PM.
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