What I suspect is those 4 bytes are identification bytes.
Does Ref's tool put them into the file when recompressed to ZHF?
I suspect so.
Does SH Game engine ignore them then?
Maybe but We need to prove that before we say 100% Yes.
If Ref's tool does in fact throw in the extra data to the ZHF files (Which tests show me it does) Should we remove that issue or just work around it by removing the extra 4 bytes on re-export from a modded file.
Since SH4 depends more on those type files? The SH4 modders should let us know about issues and we can go from there.
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