Thread: [WIP] The SH5 EcoMod
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Old 02-16-19, 12:12 PM   #188
gap
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Quote:
Originally Posted by bstanko6 View Post
@ Gap I did it my friend no problem now. Here are the numbers:

 
const static float3 g_texCoords[36] =
{
{0, 0, 0},
{-0.0001, 0, 1},

{0.125, 0, 0},
{0.1230, 0, 1},

{0.25, 0, 0},
{0.2490, 0, 1},

{0.375, 0, 0},
{0.3730, 0, 1},

{0.5, 0, 0},
{0.4980, 0, 1},

{0.625, 0, 0},
{0.6230, 0, 1},

{0.75, 0, 0},
{0.7480, 0, 1},

{0.875, 0, 0},
{0.8730, 0, 1},

{1, 0, 0},
{0.9980, 0, 1},

///////////////////////////

{0, 1, 0},
{-0.0001, 1, 1},

{0.125, 1, 0},
{0.1240, 1, 1},

{0.25, 1, 0},
{0.2480, 1, 1},

{0.375, 1, 0},
{0.3730, 1, 1},

{0.5, 1, 0},
{0.4980, 1, 1},

{0.625, 1, 0},
{0.6230, 1, 1},

{0.75, 1, 0},
{0.7480, 1, 1},

{0.875, 1, 0},
{0.8730, 1, 1},

{1, 1, 0},
{0.9980, 1, 1},


Perfect for us AMD users! I never played with shaders before. Thanks!
Thank you very much bstanko6, well done!

I have noticed that you didn't subtract a constant vale from stock vertex coordinates (e.g. 0.125 - 0.123 = 0.002, but 0.25 - 0.249 = 0.001). Is there a reason for that? At the first attempt, did you try doing as I had said yesterday?

Quote:
Originally Posted by gap View Post
Maybe you could start by using the same values on top of each red number (0, 0.125, 0.250, etc.) minus 0.001.
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