Thread: [WIP] The SH5 EcoMod
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Old 02-15-19, 10:59 AM   #177
Ashikaga
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Join Date: Aug 2016
Location: Netherlands
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Quote:
Originally Posted by gap View Post
The game map is not hard-coded. From the SH5 release day, devs gave us editors for modifying the terrain profile and for adding any sort of object to the game map, including cities, villages, ports, U-boat pens, etc.
Now, thanks to Pintea, Jeff Groves and OldCoder, we have some new terrain editing tools that will enable the attaining of an higher level of accuracy. Unless we decide to create a fleet boat megamod, I am not sure on the utility of adding to the game Pacific ports, but definitely some new and more realistic ports are in the todo list of this mod
Yeah I asked that so those of use who can edit missions could make Pacific missions like they have in SH4 Wolves of the Pacific. That is something I have always missed in this game. That way we can maybe extend the campaign years till 1945 and even add more difficulty. And if there would be very proficient ship editors here one might even be able to add a ship armed with hedgehogs!



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