Thread: [REL] FOTRS Ultimate Project
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Old 02-09-19, 10:36 AM   #7418
propbeanie
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Quote:
Originally Posted by Immelmann View Post
And, as I currently understand FOTRSU, in order to gain the effects of having raised the SD mast we must first raise the night periscope. Correct?

I have yet to get a chance to check the Ada Maru in v 0.80.
It is not necessary to raise the antennae, or periscope for the early SD. Just turn it on or off with the <T> key. That was the compromise for the raise / lower the antennae, because the shtinking thing was on anytime you were on the surface, whether you wanted it on or not. The Ada Maru is the same in v0.80. There are some changes coming for the next release.


Quote:
Originally Posted by Fifi View Post
In order to meet some destroyers or furthermore a task force, i guess it’s better to play from Midway or Pearl Harbor?
Because Asiatic Fleet is only plenty of merchants so far...even Japanese harbors are destroyers free
Do you plan to add some escorts?

I’m not Pacific warfare at all, should i learn the dates and where the action took place in reality in order to get some fun in FOTRSU?
That was my problem with TMO already...the lack of meeting action
Coming from Atlantic warfare, we have escorted convoys everywhere so it’s no big deal to find them...but in SH4 modded, that’s quite different
What we tried here is FotRSU, gradually with each release, but especially now with v0.80, is to reduce the number of escorted convoys early, and reduce the number of convoys altogether early. You will encounter more single, double and triple ship movements without escort in 1942, with an ever-increasing number of escorts, with an ever increasing skill level, up until late 1943, where you'll see a decrease in the number of ships and convoys. By 1945, the traffic level shoudl be below pre-war levels. I have yet to go in and change the composition of the convoys you do find later, to reduce the size of ships encountered though. A good portion of the big merchants were gone by early 1945, and there were a lot of junks and other wooden vessels used for goods transportation, and they'd stick closer to shore than before. Similarly with the Task Forces, they have been drastically reduced from Stock and FotRSU levels, but they did NOT lose their escorts. Always strong. The harbors for the most part will have rotating escorts, where one fellow comes to "work" at seven and patrols, another comes on at 11, another at 3, etc, but they may call it an early day, I mean "what US skipper in his right mind will attempt to raid our harbor?" Doing the rotating like that eliminates the build-up that was experienced previoiusly in the mod, and bring things to a crawl anytime you were near a port. The harbor patrol now goes out and does a few turns around the bay, then they call it quits for the day. A little while later, the next guy starts.

That said, we do NOT have "historical" traffic patterns, and will not attempt such. As a side note to that, there are maps laying about the boat that show traffic patterns. Look on some of the desks and tables, and in the Captain's room, and you'll find some shortcuts to other locations through them, or maps of battles, etc. Specifically, in the Control Room <F2>, click on the radio icon of the overhead rack, above the tracking table, and you'll get a "Convoy Routes 1942-1945" map attached to the radio, which has much more info than the WWII skippers had...


Quote:
Originally Posted by KaleunMarco View Post
fifi,
you ask the right questions.
the mission profiles for midway and pearl are not very different.
the key is learning the sea routes of the very small convoys that the IJN utilized during the war. there are some maps in the download section and if you can't find them, send me a PM and i will see if i have some here at home.
yes, you should learn where the action took place...not necessarily bloody fleet action which is not emulated very well in the Pacific theatre. however you should learn where the convoy/ship action took place.

there you go, you have your work assigned.
km
Several of the "Battle" files should be reasonably accurate. Not 'lurker accurate', but some of them are more than lurker accurate in their make-up, because we have more ships to choose from. Not all battles are "modeled", and the smaller the action, the less likely you'll find it - except the Tokyo Express. The same deal applies here though, as in RSRDC, in that you can't get close to where something spawns, else elements won't spawn and you'll ruin the "timetable". This might be one unit, it might be a whole task force, it might be the planes. In all cases though, if there were hundreds of ships involved, there will only be "tens" of ships. Especially the airplanes have been reduced, since they are a large strain on the computers, even the new ones, as witnessed a couple of versions back around the Bismarck Sea when there were planes everywhere, and the game would lag on strong hardware...
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