Thread: [REL] FOTRS Ultimate Project
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Old 02-08-19, 09:19 PM   #7415
Immelmann
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Quote:
Originally Posted by fitzcarraldo View Post
The display of the SD radar is not modelled in SH4. When you have raised the SD mast, if an airplane is detected by SD, a voice tells you about it, but it is very erratic. Also there will be a mark (fast), triangle, in your map with contacts enabled.

Fitzcarraldo
And, as I currently understand FOTRSU, in order to gain the effects of having raised the SD mast we must first raise the night periscope. Correct?

Quote:
Originally Posted by KaleunMarco View Post
yes, that is one ship where there is a discrepancy between the draft in the shipname.cfg and the draft in the shipname.sim. the CFG is the actual draft in SH4 and the draft in the SIM file is used by the auto-targeting to set the depth of the torpedo.
this the reason that our torpedos run deep.

i found these two previously and reported it here but i cannot find the post. my apologies.
NKMSS_Aden
NKMSS_Ada

here are three more that i encountered on my last career-mission:
ship cfg sim

CVS_Chitose 7.5m 15m

NPS_Tyohei 4.6m 7.5m

CVE_Taiho 9.5m 25m

you can make copies of the related files and match the drafts or change the torpedo depth every time you shoot at one.
good luck.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU_80\MODS]

100_FalloftheRisingSun_Ultimate_v0.80_RC1_PublicBe ta_EN
101_SubEngineSounds_v2
I have yet to get a chance to check the Ada Maru in v 0.80.
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