Ah-HAA! So I'm not the only one with data type issues... shneaky little data bits... Glad you got that. Looking at the documentation, a Double is a "64-Bit Floating Point Number ", while a Float is a "32-Bit Floating Point Number", which with the files of the game, it would seem to make more sense to use a 32-bit data type, but... I suppose it has to do with the OS maybe??

- there are only the 3 types of 64-bit data types, the other two being "int". Does your earlier issue have to do with the rounding factor maybe?? Truncating the data maybe??

Thanks