What we were after was a more realistic model of what happened in real life to subs, with a more accurate reaction from the escorts and DD in the game, seeing your scope in close, but not too, yet also have reasonably realistic surface ship reactions to each other, lobbing the big stuff over distances. The longer your scope is up, the easier it is to spot. The faster you go with the scope up, the easier it is to spot the feather. Stuff like that. It does not look like the game is going to allow that. If you adjust for one, you lose the other. We'll keep trying for a balance.