You know what they say, there's three things that are important - timing, timing and timing. I don't know if it would be a read and / or write cache on the drive itself, or what. I do know that they are faster than a regular SATA drive. Years ago, you didn't want write caching enabled on a hard drive for some of the old games, because that would confuse the games' internals somehow (my RAM is losing its charge, and I can't remember details...

- a matter of little consequence at this time). Front Runner has an SSD, and tried disabling write caching on it, and that didn't matter, but when he swapped the install to a regular SATA drive, no problems. Go figure... I used to know all that stuff back in the DOS int13 and Norton Tools days, but now it's worthless info, lost somewhere in the dregs of the upper bucket...