I'm not talking about the angle that the torpedo hits the target. Let's assume that it's 90. I'm talking about the degree of turn that the torpedo has to make in order to set itself on said 90 degree collision course. The book (i think) talks about large gyro angles having big deviations from intented angle, but I can't verify this from gameplay. When I'm shooting 90 abeam, I don't have a big problem with hitting my intended spot, though at long distances i find I'm lucky to hit the boat at all. I attribute this to poor range and speed calculations on my part. I wonder though, if extreme gyro angles (though still possible - i.e. within the 90 degrees that the torpedo is capable of) will deviate from course to the extent that they have to turn (i.e. turning is a maneuver with variability that is cumulative, integral, across the course of the turn). I seriously doubt that Ubi was keen enough to include this. If not, then the extreme gyro/slight boat angle shots I was describing are just as good as shots with approx zero gyro. Hence you may be able to optimize your strategy some.
Kb
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