Quote:
Originally Posted by Ducimus
My awesome skills in MS paint! lol. ya i know your just buggin me. We seem to have this friendly "My boat has a bigger *** then your boat!" competition thing going on. :rotfl:
In the first diagram, i acutally do shoot all 6 torpedos at once... or rather.. i *try* to shoot them all at once. You still have to readjust your solution for the other end of the boat. Notice the angle i put the boat in, thats deliberate. Ive found at that angle to their track, i can shoot all my fish at around the same moment in time. The only limitation being how fast i can switch setups from bow to stern or vice versa.
The second attack, say night surface, thats usually at about a 2000-3000 meter distance. You shoot your stern fish on the way out, your range is sometimes around say.... 1600 or so because your shooting at almost a straight 90, which shortens the torpedo track. If its a submerged attack, then its a gamble if late war. Once you shoot your first 4 fish, your gambling on the destroyers not finding you right away, and you have two choices. Ahead 1/3rd and take your time on that turn, but be quiet about it - you'll likley catch the last ship in the colum by the time your stern tubes come to bear, or you can do a quick flank and turn faster, but risk drawing the escorts to you. Which you do, depends on the situation at hand, and just how badly you want to get those stern fish in the water.
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Oh - cool cool. I still think the side escort will detect you when you swing around. Rather - position yourself parallel to the convoy path, turn slightly in (like 10 degrees), fire all fore tubes, turn 20 degrees back away, fire both back tubes, and then run. With your second attack plan, the convoy will swerving at 2-3km after the first 4 hits and the aft shots won't hit unless lucky or FaT/T5. You need to have all six hit within twenty seconds or so. I still haven't mustered the finesse for long range attacks - my manual data collection is not good enough - I find that my long range shots often miss. I always go in - go in or bust.
Kb