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Old 05-30-06, 02:49 AM   #15
Stiebler
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Join Date: Oct 2005
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Wulfmann makes some interesting points concerning the composition of the convoy escorts. I'll look into adopting most/all these ideas for the next NYGM campaign files - too late for the next release after all the massive current testing.

As for adding generic new types of merchant ship, I used a programmatic solution to insert randomly new agreed types into the existing campaign files. We prefer not to allow generic types from any source, since Teddy Bar has to fix the damage zones for slow sinking. I am personally dubious about untried new ships anyway - someone else can test them first before they get incorporated.

Teddy Bar's solution for generic warships in Mission editor (change the English.cfg file) does indeed work - now he tells me!

Stiebler.
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