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Old 05-30-06, 02:14 AM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
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LWAMI tries to address many of the issues with the MANPAD.

We have done the follow to address the game balance issue:

1) The MANPAD seeker cone has been *drastically* reduced to about 3 degrees. This means you now have to aim the launcher at the target to hit it and won't get "close enough" pot shots anymore.

2) Flare effectiveness has been increased significantly.

3) The missiles have been given a small but significant chance of failure, especially for the SA-5.

4) AI Helos have MAD detectors that are very effective at picking up shallow targets in the Mod and will actually attack MAD targets rather than just buzz around them.

5) In the LWAMI4, the P-3 and the MH60 AI lookouts for the player Orion and MH60 will be able to visually detect submarines that are shallow.

All in all, we have taken the stategy of reducing the effectiveness of the weapons themselves to put them into more reasonable parameters and giving the submarine players more to think about when going deep to try to get a shot. Also, given the ability of submarines to hide from buoys and aircraft in LWAMI, mission designers should be able to have the submarines doing something other than fly fishing with a reasonable chance of surviving the scenario.
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