Thread: [REL] FOTRS Ultimate Project
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Old 12-22-18, 02:09 PM   #6802
merc4ulfate
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Default At World's End

Please forgive me if any of this has been questioned and or considered.

Since I am more than half a century old and my life expectancy is shorter than the number of years lived I just feel I have no time to read through 454 pages of post to find the answers to these questions.

1. Does this mod model historical traffic as some other mods do?
2. If not will adding any bork the mod?
3. Does this mod have environmental additions as some past mods have to
bring more realistic physics to things such storms, ie. wave height, winds,
sea state?
4. Does this mod incorporate realistic sink times and movement physics of
submarines and ships?

I know from TMO, RSRD, Traveler Mods, and others that at times there could be a very tasty soup in the JSGME mix in order to try to get things as besty as possible. I was curious how much of this might be in this mod or is FOTRSU more about ships and graphics.

I also wanted to know if any had added ( with success) mods after FOTRSU or found some that were simply, "OH MY NO DONT DO THAT" with it.

Thank you

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Mercfulfate
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Last edited by merc4ulfate; 12-22-18 at 02:11 PM. Reason: I'm old and decrepit
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