Quote:
Originally Posted by fitzcarraldo
I deactivate destroyed marks in the map with each game load (upper right buttons in the map view). I can live without them.
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or you can use the two vanilla dds files and overwrite twos files.(AirDestroyed.dds,ShipDestroyed.dds in data\Menu\Gui\Units).
so, when twos is not showing destroyedmarks, the engine it always show the vanilla mark, better than nothing.
when twos is working and showing, youll see the 2 marks on the same position. thats what im doing now, at least i have a mark when its not working