Quote:
Originally Posted by Molon Labe
Well, actually, now that you mention it, I had a problem with an AI Seawolf that was firing ADCAPs that immediately dissapeared. Well, I think it was the Seawolf shooting ADCAPs anyways, there was nothing on the map to look at to confirm. Just a TIW alert and a SW that appeared to have been tracking a nearby target.
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I told you, the AI isn't going to be able to use the ADCAPs and UGST's in this playtest version, but thanks for confirming it.