Quote:
Originally Posted by vdr1981
Are these strange looking color anomalies intentional ?
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No, this is only happening where incident sunlight illuminates portions of shore under certain angles, after changing the sand texture. It looks like the result of messy normal map, but shores have no normal maps applied, only rocky cliffs have one.
This glitch has always bothered me, since the time I worked on some of the DynEnv's textures. There are two methods that I can think to iron it out, or at least reduce its extent: reworking the sand textures (for some obscure reason, some colors in them seem to cause the problem), which I will certainly do, or tweaking the light glare FX parameters