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Old 12-02-18, 07:54 PM   #8
scissors
A-ganger
 
Join Date: Apr 2010
Location: AlaBama
Posts: 75
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Default so many questions

Quote:
Originally Posted by Jeff-Groves View Post
Here's the thing to think about.....
How many other animations can you change now?
Understanding those files you could add or delete animations to suit your wants.
For lower end systems with in Bunker problems? Remove animations.
Higher end systems? Those marching Guards would be cool in other areas.

It's your Game. Do what you want.

Now if I could get the Open Bunker file I did I'd fix a lot more.
Where do you get the info on which file does what ?, I was frankly amazed that you were able to pull that particular file out of your hat the way you did , I imagine you are just familiar with them but is there some directory or such ?
I will look into them a bit further but without some sort of system , some key to address what each listing is actually i dont know who from who without actually deleting a file and loading the game to see who is missing now .
I guess what im asking is do you have any suggested reading because i have way to many questions for anyone to be able to actually answer them all .
Edit , ok , i take it the bk prefix signifies that its a bunker character , is the number at the end of the entry location information ?

Last edited by scissors; 12-02-18 at 08:06 PM.
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