Quote:
Originally Posted by Jeff-Groves
The guns are 3D modeled into the main dat of the aircraft.
The sim controls those so shell settings and such mock say a .50 cal or whatever said craft carried in real life.
How accurate those settings are is probably based on who edited the settings for any given mod.
I don't make this stuff up. It's just the way the files work as they are.
One COULD do the aircraft guns like Ships are where the eqp assigns the guns.
But that would require a lot of work to remove the 3D model and replace with a node.
Then all the work to change an arse load of other stuff.
The upside would be changeable weapons based on dates and such.
|
ok, i took a look at the PB4Y.dat file and you are correct: there are guns modeled there..... and they appear to reference B17 and B24 guns but when i go looking for B17 and B24 guns i only find they have same type of config.
so, whatever guns they are, they are hardcoded and not readily definable or even discernable in the file structure,
i was not looking to change them, just get an understanding of what they were. i do not think that either side lost a sub from aircraft gunfire during the war so it seems as if the Ubisoft team made the aircraft weapons a bit more potent than reality. ok. i get it.
thanks for the quick response.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10