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Old 05-28-06, 10:32 PM   #4
Wildcat
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Join Date: Jan 2002
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It's not even the TMA that's difficult. All you have to do is line up some dots. After a while a little experience will help your TMA out. Things like how strong the contact is on sonar, or how many blades you've got showing on the DEMON display, that kind of thing will help you with your TMA if you decide to learn it manually. After that it's just a matter of dragging the little TMA cursor around until the dots fit.

In all honesty I started with 688i then sub command and never once needed the manual to figure out what I was doing. That's not to say I'm better than everyone else; but if you play enough you will figure things out on your own.

Dangerous Waters comes with numerous large tutorial videos on the second disk that you can browse and learn from. The manual is huge as well, it's like being back in 1999.

Dangerous Waters is a REALLY great game with very few shortcomings. Some of the most obvious ones are being fixed I'm sure, and when the next patch comes out I'm not sure there is going to be much left to improve on. There is NO other game that even comes close to the realism of this wonderful, interplatform game. No other sim even comes close. DC/SH2 were great, but Dangerous Waters is lightyears more advanced than those titles were.

If you're really interested in driving modern platforms, you should absolutely get this game. It's very scaleable. You can turn on all kinds of goodies (cheats) to help you learn the game. Once you start to become more proficient, you can disable them one by one until eventually you're doing everything by yourself (Though I'd venture to say most people turn on auto TMA when things get very busy).

Buy it!
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