Looking forward to playing this game over the holidays. Visited Wired for a review.
https://www.wired.com/story/red-dead...t-impressions/
But instead of a game review, all this writer posted was a rambling rant about how much work was involved in developing the game:
Quote:
But playing Red Dead Redemption 2 has another creeping dread, one that has nothing to do with the thematics of the story. A recent Kotaku expose have revealed stark information about Rockstar's working conditions during the creation of this game(and, likely, many of their others): long, brutal work weeks; limited time off; an abiding pressure to participate in a culture of overwork that people in games call "crunch." There's no need to mince words about this: Red Dead Redemption 2 was built on the suffering and exhaustion of many of the people who created it. Many in the videogame community are rightly calling this labor abuse, and suggest, not unfairly, that perhaps any game made this way doesn't deserve any attention at all.
Here's what I know, after playing some, but not all, of Red Dead Redemption 2: it might be a brilliant videogame. And I also know it might not be worth playing at all, due to how it was made.
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Wow, this is not new, getting a game this big done right requires a ton of hard work and time sacrifice. In a way, this is funny as hell; the very same people who are sqwauking about "labor abuse" are the ones who cry bloody murder when a game is delayed or pushed back, or if a game is missing an expected feature.
The political correctness infection keeps getting worse.