Thread: 3 x KGV
View Single Post
Old 05-26-06, 08:03 PM   #16
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
Slide menu.. you know that thing on the left side of the screen that pops out when you move your mouse over it?

Anyway, i think that the knowledge gained by the freecam, is game breaking.

With a quick flip of your finger, you get visible information that no uboat commander ever had. Granted you can say that about the map contact updates, but the freecam is far far worse.

For instance:

Is this sound contact a merchant worth sinking or a tugboat?

Is this merchant armed or unarmed?

What kind of merchant is it?

What nationality is this sound contact?

How many ships are with this sound contact? (sometimes you only get one contact when theres two ships, a stern shot becomes a bow shot or vice versa)

Is the ship i just torpedo'ed still underway? or is he flooding? (the answer to this quetion dictates my course of action)


Stuff like that. Its too much info. Too much situational awarness.

I'm not picking on ya, im guilty of this, so i know how it goes. My first couple months of SH3, i was a freecam whore I lack the discpline to not press those keys so i disabled them :rotfl:
Map contact updates give you merchant or warship, by their location it probably gives you their nationality (which is not that important ), and it gives you perfect course information. One of the major skills in this game is plotting a course based on visual or stad info - map contacts eliminates this. Anyway, I don't hunt single merchants - it's too easy. At that point who cares how much information you have - it's still a guaranteed easy sink. It's all about convoys. Again, it's an IX skipper and an VII skipper butting heads. :P


Edit - oh yea and how do you take glamour shots with the slide menu?
Kb
__________________
Keelbuster is offline   Reply With Quote