After the release of our actual Development Version as a playable Demo Version in late August (see
https://www.commandofthesea.com/installation/) we’ve focused on the development of a realistic Armor Penetration Model.
It was more difficult than expected, but the results so far look very promising, at least promising enough to affirm that we’re on the right way!
Next step will be some polishing of the textures, and the addition of particle effects (smoke, debris), and then the first tests with a real ship.....