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Old 05-26-06, 02:48 PM   #6
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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1. What's wrong with the current [mission editor]?
You can do just about nothing with it. Nearly no trigger options, no options, very little of anything. It's relatively simplistic, sure, but there's lots of stuff I want to try that the editor just won't let me do (for example, have trigger x fire when someone else than you reach area y).

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Oh, and if you can figure out how to make my room smell like fuel, im all ears.
Well, next time you go outside your house (this'll require you to disconnect from the Net and leave your computer, leaving you in a very deep MMORPG-style environment known as "Real life"), seek out a "Gas Station" and buy "gasoline". It comes in containers of various colours.

Pour some of that in your bedroom and you've got it.

[/shameless smartass]

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10. Last but not least, Good documentation on the game and a separate booklet for the mission editor. By having a mission editor it's like getting two games for the price of one (flexability).
Oh, I remember the good old days of full-colour Super Nintendo manuals and epic, detailed PC game manuals.

Not today, though. People don't read anymore (nor do they bother with spelling or grammar), there's a pre-dominant "manualz r 4 n00bz"-line of thinking, and publishers are limiting manuals to small, thin, and vague little booklets that offer next to no information whatsoever .
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