Quote:
1. What's wrong with the current [mission editor]?
|
You can do just about nothing with it. Nearly no trigger options, no options, very little of anything. It's relatively simplistic, sure, but there's lots of stuff I want to try that the editor just won't let me do (for example, have trigger x fire when
someone else than you reach area y).
Quote:
Oh, and if you can figure out how to make my room smell like fuel, im all ears.
|
Well, next time you go outside your house (this'll require you to disconnect from the Net and leave your computer, leaving you in a very deep MMORPG-style environment known as "Real life"), seek out a "Gas Station" and buy "gasoline". It comes in containers of various colours.
Pour some of that in your bedroom and you've got it.
[/shameless smartass]
Quote:
10. Last but not least, Good documentation on the game and a separate booklet for the mission editor. By having a mission editor it's like getting two games for the price of one (flexability).
|
Oh, I remember the good old days of full-colour Super Nintendo manuals

and epic, detailed PC game manuals.
Not today, though. People don't read anymore (nor do they bother with spelling or grammar), there's a pre-dominant "manualz r 4 n00bz"-line of thinking, and publishers are limiting manuals to small, thin, and vague little booklets that offer next to no information whatsoever

.