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Old 05-26-06, 12:28 PM   #2
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Quote:
Originally Posted by LuftWolf

From the playtest readme:

UUV-The UUV sensor sensitivity has been reduced and given a hardcap of about 20nm
.

Hm do you think that tiny torpedo/UUV sensor can detect ANYTHING other than an earthquake at range of 20nm ?? Even supertanker at 20kts ?
I don't think so, or rather don't feel soo... anyone more experienced can say ?

Quote:
Also, the range of the UUV is now greatly reduced by running it at high speed, especially at 20kts.


Quote:
UGST and ADCAP- I have tuned the wirewatch sensor and doctrines. The only ownship condition now monitored by the wire is the distance from the launchpoint of the torpedo...
And I think it's very good for a test. Later of course, other conditions for launching sub maneuvers/speed can be added, but now that could confuse players only... Not too much things at once or we would have to learn completly new game... for a test

Quote:
UGST, so that means they will run farther when slower and running more shallow (although the database still needs to be updated to fully take advantage of this at the extreme long/slow range/speed settings).
Come on, it's only two values in DB (weapon rng for both torps) At stock db range with torp range bug there is little reason in running it slow... Can result in less range. In fact you can set torp range in DB even to 50nm, doctrine will limit it correct values anyway :-)
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