Until recently I was adamantly opposed to using crew management. I always played with it turned off.
I finally tried it and found it adds to the game play.
I don't see the big deal about fatigue management, now that I gave it a try, unless you spend a whole lot of time at <64 TC it really isn't much of an issue or a job keeping the crew refreshed.
I find that fatigue management means mostly taking a submerged break every couple of days and letting the most fatigued crew catch a few zzzzzs.
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