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Old 05-25-06, 06:44 PM   #6
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
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Until recently I was adamantly opposed to using crew management. I always played with it turned off.

I finally tried it and found it adds to the game play.


I don't see the big deal about fatigue management, now that I gave it a try, unless you spend a whole lot of time at <64 TC it really isn't much of an issue or a job keeping the crew refreshed.

I find that fatigue management means mostly taking a submerged break every couple of days and letting the most fatigued crew catch a few zzzzzs.
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