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Old 07-23-18, 07:20 AM   #39
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
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Quote:
Originally Posted by vdr1981 View Post
That's completely irrelevant here.
But Vecko please...If you play the game (instead of mod testing) you want to identify the ship first, right? Here it's not necessary, but above I explain how, in case a beginner wants to do it. They asked questions...




Quote:
Originally Posted by vdr1981 View Post
What do you mean by that? You can clearly see in the video that I am not locking or marking
Yes right, you don't do it, but I would suggest you load the test mission and do it. Then you will see what I mean. You will see that you can aim precisely your torpedo to hit a specific location of the ship, that's way more interesting than your 'arcade shooting' that always hits dead center. It requires at least a minimum of effort and skillness - and no, it will not work everytime


Your video method works, but I think it's NOT what the 'play-it-easy' kind of player wants. He wants a minimum of challenge. And if he doesn't succeed with your method , humm... , then he should play pacman instead.

Last edited by XenonSurf; 07-23-18 at 07:39 AM.
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