Thread: [REL] FOTRS Ultimate Project
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Old 07-19-18, 11:22 AM   #6355
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
The "transitions" between layers have always been a bit weird, and lurker_hlb3 tried to "fix" it in RSRDC, though there were still noticeable "seams" in the traffic as one file finished, and the game waited for another to fully activate after loading. A side-effect of the use of RGG (Random Generated Groups) in the game.

Now, traveling ships go until their "termination" point, even if it takes them from December 8th, 1941 until August 15th, 1945 - they will stay active unless set otherwise. If you were near land though, some of the convoys and other groupings of ship do not go into harbors before "disappearing", but maybe only to the shallows near land, places a sane skipper wouldn't take his boat...

By the same token, we have been hunting down, and trying to eliminate all groups that terminate in the middle of the deep blue sea (other than AI subs and The Flying Dutchman) - there may well be some still in the mod. If you can give me a location, I can look and see. Also, generally speaking, the HarborTraffic layers wouldn't have a grouping of ships traveling the sea, though there are some around the Empire's Home Islands...
in the future, i will try and record as many details as i can when it happens.

i can say that my location and the TF location is at sea and not near any port/destination.
Quote:
Now, traveling ships go until their "termination" point, even if it takes them from December 8th, 1941 until August 15th, 1945 - they will stay active unless set otherwise. If you were near land though, some of the convoys and other groupings of ship do not go into harbors before "disappearing", but maybe only to the shallows near land, places a sane skipper wouldn't take his boat
not sure if you meant individual ships or TF but i can definitely say that TF seem to disappear in the middle of the sea when their time is up. no doubt about it. poof. gone.
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