Thread: Naval math
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Old 06-26-18, 11:12 AM   #1
Dark Sheep
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Join Date: Jul 2016
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Default Naval math

Hey Guys,

I've haven't been to subsim for a long time. But I've gotten the itch to start playing SH again.

I've learned coding (Java, html, javasricpt, css) and I want to write a program that can calculate some useful informatian like:

* intercept course @desired speed
* calculate fuel consumption
* plot target course and speed based on: own ship course/speed, target bearing/range and elapsed time.

Could anyone point me to some useful sources where I could find the relevant math?
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