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Old 04-01-18, 10:08 AM   #5
Tinman764
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Join Date: Dec 2010
Location: U-32's Wintergarten
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Quote:
Originally Posted by Skvid View Post
I don't see what you're talking about it in 20 and 30 min stamps.

Let me clarify on what i mean, even if you havent detected the sub, the torp will be seen in your main view the moment it is launched, even if its not shown on the map. Which makes no sense.

Instead of being sneaky and trying to find subs before they find you, the fastest way in dealing with them is being noisy and getting detected, they will launch torps no matter the range at you and give away their relative position.

Torpedoes literally cant sneak up on you in this game, you are always aware of their position, however they are only shown when you have a sub as a contact, which doesnt make sense either.

Another, urelated thing which also can be exploited is clicking on contacts, the camera will switch to the contact even if you have no firing solution yet, it will not rended the model, but based on the cameras position and sound that plays you can tell if its a surface ship, a bio, or a sub.
At 20 minutes, Jive has launched an attack from inside the target's baffles. The target sub makes no move to avoid the torpedo until it is far too late because he didn't hear the launch or see the torpedo incoming.

Around 30 minutes in there are multiple launches from an undetected enemy sub. You can see the the launch transients on the mini map but contact with the actual torpedo is sketchy due to the position, speed and manoeuvring of Jive's sub.

Jive even goes as far as to estimate the distance to the sub once he does finally get a bearing to it based on the tracks of the torpedoes it fired and is able to attack it.
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