You've most likely heard it all before, but here goes..
Firstly, I think a Pacific theatre submarine game has been on the cards ever since the (frankly astounding) Pacific Aces for SH2.
But to make this game rock the proverbial socks, I think Ubisoft should add-
'A More Human Crew' - Okay, so SH3 added in some pretty good models of your U-Boats crew, but it would be nice to have them moving around on your submarine, actually looking like they're doing something. For example, your ChEng could, in times of transit walk around the control room, cleaning gauges, checking valves and pumps. Whilst your Navigator uses the...star..doohickey.. to recompute your current position. I feel this would add a massive amount of atmosphere to the game - make your crew more human and players will take the game more and more seriously. (Not that no-one does now, of course, manual TDCers. ;D )
Random System Failiures - I noticed this in PA - occasionally my engines would get damaged, due to mechanical problems. This could be greatly expanded upon, perhaps to include individual parts of the ship being faulty, such as bearing shelves or compasses
The coveted 'Free Roam' - I totally agree with this one. As a commander, you should be able to inspect every nook and cranny of your ship, making sure the crew is working efficiently, the systems are functioning correctly, and any low priority items for repair or adjustment (maybe periscope aligments and so forth)
More control in port - This is a rather childish little want, but I think it'd be cool and immersive if you could control what gets loaded onto your submarine in terms of food, fuel, weapons and luxuries. Certain luxuries such as chocolate and extra gramophone records can boost morale, whereas extra weapons boosts the combat value of your ship, at the expense of space (and morale as a result)
In a summary, keep the graphics more or less the same (with a few glitches removed) and concentrate on immersion and realism. You cant go far wrong with that, if SH3 is any indication as to what the dev team is capable of.
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