Quote:
Originally Posted by excel4004
Thanks for your work! 
I think this is very important, or? Maybe you post this in a good visible colour in your first post, so that this mod will be fun and will not cause problems in the ongoing campaign.
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Actually, the German Language Mod would have to be able to activate at any time (before the start of the campaign, in the harbor, in the sea). I just wrote before Campaign start to avoid possible errors or crashes.
My mod actually translates everything except the radio traffic. Then there are some original false names in the centrale (command room) below the instruments. The signs on the e-machine are originally named wrong. But for these little mistakes I have not found the original files in which these text entries are.
thank you for your hint