The repair room has 10 people I think. In later larger subs, some engine rooms and torpedo rooms have the same.
I re-read your first post and noticed I am talking about a different setting (doh)
This is the problem setting which is actually under compartments (sorry)
[COMPARTMENTS]
NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7
Going back to fatigue coefs
You cannot make a berthing model in any other compartment IMO,
Why?
Well even if you do get the resting calculation correct, it just goes on and on and on without a capping ability like the two existing rest compartments. I did this in testing and the fatigue bar went of the screen.
The best I ever managed to get was so that fatigue actually stopped or at a very low level when a compartment such as diesal engines was under water and started again after surface.
I like the idea that you have added morale to the living crew etc. I am pretty sure after some weeks at sea and combined with fatigue in general, should you come under attack, your repairs will get pretty damn interesting.
Seriously though, forget the idea about having other rooms recovering fatigue, It was a long time agao when I played with it but I do rememebr comming to the conclusion that it was immpossible.
The rest areas are controlled somewhere else and I have not found the exact settings to duplicate to other areas. This is probably why you can only repair rest areas with a repair crew and not those in the compartment itself.
Just look for ways to abuse the system.
Me personally want to get rid of all repair crew and move equipment out of rest areas thus just leaving them possible for flooding but at a much harder chance to do so. It is my way of saying enough is enough and I should not be recovering from this damage.
Hope you do find a model that suits you