Quote:
Originally Posted by XenonSurf
TC will work fine when surfaced and you encounter ships: TC should change to 1 with a maximum of 64 allowed. But underwater, hehe... no. 
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Indeed! Since there was medium fog, and I was in my patrol area, I decided to sit at periscope depth to let the hydrophones do the work instead of my watch crew. I knew the destroyers were around but didn't expect them to detect me after sailing so far away as to go far out of range. Maybe a fluke that the did detect me, or maybe it's connected to the fact I shot a torpedo across the bow of one of them some hours earlier and they came back to hunt... who knows?
Anyway, the first decrypted Enigma message did ask me to attack Polish shipping... it didn't specify merchant shipping and I was feeling brave

(but I paid the price).
Quote:
Originally Posted by XenonSurf
I think (don't remember): You can use the crew promotion points to increase some of the repair abilities, but don't expect any miracles...
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Yes, you can spend morale points with the chief engineer to get reduced flooding rates (for a period of time) and better repair rates (indefinitely until cancelled). I guessed that battlestations level 1 would also help (the tooltip says crew are more efficient). The new battlestations level 2 option says it's for readying the crew to fire the topside guns, so I didn't think this would help...?
Quote:
Originally Posted by XenonSurf
Radio Reports:
There are several reports you can order via the radio man icon, but you need that optional mod for TWoS installed (download the package; there is a mod which allows to identify ships & order radio man outside of its station.)
The reports are quite different, and you need to chose them when appropriate:
- Send Status Report: I don't use it, it does nothing good I know about and I could get detected. Ignore the BDU request...
- Send Contact Report: Will sometimes send-in planes to attack your contact;
- Send Convoy spot Report: Should send-in planes and/or other subs for a wolfpack; useful only for convoys, not single targets.
Be careful with these reports because enemy is also listening, so you could soon see enemy planes attacking you.
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Yes, I'm well aware that radio reports can let enemy units hone in on you and I would tend to use them sparingly, but for immersion I tend to report convoys and such like. My primary objective was to find/report the Polish task force so I figured I needed to radio it in - however this objective completed without me doing anything, so that's why I was confused.
Anyway, you're right - they are optional JSGME entries which I
had spotted during the TWoS install but didn't enable. I wonder why the options were removed as part of the 'standard' TWoS install; it's not like they are unrealistic options?
Quote:
Originally Posted by XenonSurf
Documents, manuals:
There is no TWoS manual, but what I do is: I have copied the TWoS thread in a text file and search for it using keywords when having problems. It saves a lot of time and posts 
Also the mod has a lot of readmes inside.
I hope this answers some of your questions..
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Yes, you were a great help, thanks for the tips!
I've looked up plenty of tips in the forums so far. There are loads.
One new question, having trawled through the THEBERBSTER's massive tips & tricks thread. Do I need to activate the 'developing' flag described here?
http://www.subsim.com/radioroom/show...&postcount=418
The new UI is a standard part of the install but nothing in the installation guides pointed this out. I just happened across it. It's currently disabled. But I don't seem to be suffering any ill effects.
As mentioned, there are LOADS of tips in the forum, but none of them tend to say "
if you don't do this, then this bad thing will happen", so it's hard to know when a glitch is because of my error, or because it's just the way it is. Perhaps it's just me, but I don't like to follow instructions unless I know why I'm following them!
Any ideas about the crew wounding & death system? I haven't extensively searched for that topic yet, but after my recent sinking I'm keen to learn more
Now to go further off-topic...
Meanwhile, I've downloaded the standalone RSD mod to get the UPC files with the English sub-system names. Bit confused though as there are two sets of files and I've no idea which are the important ones (those in "data\submarine" or those in "data\UPCDataGE"). So I added both via JSGME. I'm happy to have a lots of German language in my game but found the sub-systems page a little heavy going with the titles all in German. Works in historical missions, but I need to start a new campaign for changes to take effect there, but given my immediate fail in my new campaign, that's no problem!
I also looked into using the OFEV to set my submarine name & captain name (as in
this post), but it wants to update all my save game files, including my old campaigns. That seems... odd. I'd be happy to set this data manually but I've idea which files are the right ones. There are loads of files containing the ship number and captain name in my Documents\SH5 folder. This is the kind of info I sometimes struggle to find.
I could try using KSDCommander but I'm not sure how to 'start' a campaign with that. I found I couldn't load up any save games in SH5 if this program was running, or was used to launch the game. Odd...
Anyway, that's all for now. Thanks for the help so far everyone!