View Single Post
Old 05-22-06, 05:08 PM   #35
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default Re: ships

Quote:
Originally Posted by iambecomelife
Did you make sure to generate new ID#'s in Pack3d for the ships' unique parts? Also, you should try and keep the number of characters in the ships' name the same as the parent ships'. For instance, someone cloning NCA_Hipper (10 characters) as the "Blucher" could name the new unit NCA_Bluche, but NOT NCA_Blucher (11 characters).
Pack3D atomatically generates new IDs upon cloning. And the name of the cloned ship can have any length, f.e. NBB_Revenge can be replaced by NBB_Arkhangelsk as I indicated above.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote