Quote:
Originally Posted by supraoptimo
About the only way I can see a multiplayer feature functioning is in a sort of "dynamic campaign" sort of thing.
Basically, you have a bunch of people playing single player missions, but everything they do affects the game of everyone else.
For example, a player on the Russian team manages to severely cripple a NATO surface group. Then the players on the NATO side are given missions to either block the resulting patrol gap or target a Soviet group trying to slip through the gap.
But that would probably require starting almost from scratch as far as game design is concerned.
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That's the coolest sounding Cold Waters multiplayer idea I think I've heard.

It would be pretty big scale, though. There might be some kind of tonal detachment from the current style, but a cool idea nonetheless.