I haven't been able to repeat the problem with the UGST.
The problem with the second salvo was not that they missed or couldn't be resteered, it was that I was able to shut them down after the wires were broken. Luftwolf claimed earlier that this wouldn't be a problem because the player would reload the tube once the wires were cut, but since we don't get notifed when this happens we're not going to reload right away.
The problem with the shutdown command still being functional is that a player can shut down a torpedo before it hits a neutral or friendy at a time in which that should not be possible. And no, I'm not going to make-believe that it's not a problem by conjuring up some mystery fail-safe program.
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