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Old 05-21-06, 09:41 AM   #15
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
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If you look in the rooster cfg file for each ship they have a different number according to the type.
Battleships are 11, light cruisers are 6, CV would be 9 and CVE 8 and heavy cruiser 7 with DD 4, DE 3, frigate 2, corvette 1, and trawler 0 etc etc. All ships have an assigned type number.

If you wanted to edit something like the crew rating of all escorts you could find an escort copy Escort=true to the window click find; edit the crew rating to what you want, click find next and go through the entire RND this way knowing you have seen everything that escorts something.

I have spent days editing the RND for each new RND I have built including for stock, RUB and GW.
You need to play with it and get use to its system so you are comfortable with its workings.
You can not make a mistake and everything you edit is a possible mistake.

As an example if you wanted to add more frigates (sloops in real life) to early convoys and changed the type=4 to type=2 but forgot to delete the Class=DDClemson then you screwed up because the DD is a 4 not a 2 and the DD name must also be changed to be a frigate name (or delete the line completely so the game chooses a different one each time)

Before you start a major project try it on the earliest convoys or groups so you can start a first year patrol to test. and see if it runs.

I do not recommend major RND edits in an on going career and certainly in a saved mission it is a no no.

However, this is the heart of everything in the game (with the SCR) and you can remake the entire game from the RND so it is worth learning and making your playground, IMO, more than anything else.

But, most people are more interested in skins and sounds so it also has the least amount of improvement in the game. Again, IMO!

I just made a complete remake of the way the game will play by reducing every escort to competent (from veteran) and then doubled the number of all the escorts. (Some convoys will have 15 escorts!!)
This will make the way SH3 plays totally different.
But, will it make it better?
I will run my first career patrol tonight and see. I have back up RNDs if not.

BTW I have added battleships to some early convoys as a rare spawn probability. Early 1941 when they escorted convoys.
Not right though as they actually covered convoys and had their own escort ring to keep U-Boats from them and that would require a new Rnd group.

To be absolutely sure you find what you are looking for I scroll down find one and copy that line, put that into the window and click find next. It must be exactly how it is listed in the file. It is not a google search engine.

Wulfmann
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