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Old 05-20-06, 02:09 PM   #8
Der Teddy Bar
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Quote:
Originally Posted by GlobalExplorer
Interesting idea. If it works can probably only be seen in practice. I'd suggest that for this you reduce the amount of damage the boats take, so that not every time the boat is out of comission after being depth charged.
The NYGM U-Boat Mod made some changes that go some way to address your concerns.

We have also reduced the torpedo damage zones an as a result the torpedo room can be damaged without the torpedo tube being damaged or vise versa.

We have also greatly reduced the size of the engine zones and at the same time moved them further into the centre of the u-boat.

We have increased the armour value for planes, rudders etc

We have resized the U-boat zones to be correct in size and location, so now the crew quarters damage zone is fractionally bigger than the radio room where as in the the original it was larger then the bow torpedo room.


Quote:
Originally Posted by GlobalExplorer
It would be ideal to reduce repairs to a minimum, but I don't know if this is possible with the engine.
I am not sure if this is the same thing, but the NYGM U-Boat Mod has moved the repair of external components to the conning tower so as to effectively make it so that they can only be reapired when surfaced.

As mentioned above regarding the changes to the damage zones, we feel that we have a reasonable balance. That can only be tested so much in-house due to the many variables that occur for each individual.
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