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Originally Posted by Henson
At shallow depths (ie PD, where ASUW attacks are carried out), no submarine can safely go very fast. At higher speeds, errors in depth control are magnified because the boat can 'run away' from you and give the Dive little time to react. Also, it is possible to literally bend a periscope and fairing if you move too fast.
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Why not attack from deeper below and come to PD only to confirm your target and then dive again for attack ?
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In game it's just assumed that when you order a depth it will be maintained.
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Yes. While i have no naval service experiance i realized pretty quick, after starting in depth researches and reading historical accounts, how little is actualy simulated in all the games, and how much subtle aspects there are.
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In real life it's a bit more dicey, especially in higher swells that are typical of blue-water deep ocean environments. Direction of seas matters as well.
The other consideration is periscope feather. There are some compelling pictures out there of what a periscope feather/persicope wake looks like at different speeds. It makes a huge difference in detectability.
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This is basicaly the depth i want to give to my own project. There is so much stuff missig in games. It's often hardly a challange.
Feather ? Do you mean the spray around the scope ?
Do you know where to get some of that feather images ? I'm always looking for stuff like that.
Deamon