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Old 05-20-06, 09:44 AM   #10
mikem07
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Join Date: May 2006
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Default Re: Torpedoes going right through ships?

Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by mikem07
I'm running GW 1.1 updated; I'll try to get some screenshots.
:hmm:

Seems like the 1.1 update was not installed correctly.

1. Go to your mods folder and check if it has the following structure

SilentHunterIII/Mods/GW 1.1 Update/data/...

If under the Grey Wolves update 1.1 folder you don't have a /data folder, then disable with JSGME, fix your structure and enable it again.
I have that structure in my mods folder. It appears the GW update 1.1 is running correctly -- I believe the tick-tock from the clock in the command room was added with the 1.1 upate? I can hear that when playing, and I'm also running the optional Tanker IV Seafloor mod that is in the update. Also, by clicking on the watch officer icon I can directly request a weather report, which I believeis a GW 1.1 feature.

I've just started playing recently and installed GW mod (all six parts) and the update 1.1. I had been running only SH3 Commander before that, so I can confirm the game has been updated to the GW mod. Before installing GW I did a clean install of SH3. Now I am currently running GW mod plus update 1.1, SH3 Commander, and the Tanker IV Seafloor mod. These are all being run through JSGME.

Perhaps there's still a bug in GW 1.1 regarding the armed trawler?
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